![]() ![]() ![]() While it's great to be able to save up points and quickly unlock your favorite units, it also lessens the degree of reward you feel once they're finally on the field. Ideally you'd want to avoid having this cloud appear in your base. As you learn the layout of the research trees for each of the three factions, you find ways to unlock new units, from more basic shield generators and assault bots to gigantic experimental units like laser-blasting flying saucers and plodding dinosaur cyborgs that breathe fire. With these points, you invest in branches of the tech tree to boost the effectiveness of existing units, augment your armored command unit, or improve the durability of your structures. Research points serve as a type of third resource in Supreme Commander 2, which are gained over time as you add research structures to your base as well as through success in battle. In order to reap the highest amount of resources possible, you have to branch out from your starting position on a map to claim more extractor spots, which eventually brings you into contact with your enemy. While energy production structures can be built anywhere, the mass extractors can only be set up on specific points. Building all your structures requires two primary resources: mass and energy. The economy has also been adjusted to a more traditional style, trading flexibility for ease of management and maintenance. It also means the tanks and point defenses you build at the start of the game are useful right up until the finale, because you can upgrade them through the tech tree with increased health, regenerative abilities, and bolstered veterancy rates to make them more effective in battle as they continue to survive. Instead, you just have one engineer that's the same from beginning to end. In practice this means you no longer have to fiddle around with useless Tech 1 units and be forced to rebuild engineering squads every time you tech up a building. Instead, all upgrading now takes place on a tech tree. Specifically, the Tier levels from the first game have been entirely done away with. The mechanics of upgrading and building are more intuitive. Any player who tried out the first game and found it too dense will definitely want to take a look at Supreme Commander 2. It makes for a more digestible, though slightly less rewarding, real-time strategy experience. To make things a little easier to digest in the sequel, Gas Powered Games made a number of adjustments to speed up the pace of play and simplify the upgrade process. The sheer number of options to consider when building your forces can be overwhelming at times. Just like in the original, the thrill of the game is building gigantic armies and moving them across land, sea, and air to annihilate the opposition in a brilliant fireworks display of explosive carnage. That's the way of battle in Gas Powered Games' Supreme Commander 2. ![]()
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