![]() ![]() All animations in Pandora are running in real time utilizing Unreal Engine. Please note, there are no Gif Loops in this game. We have been receiving comments and criticism about the “Gif Loops''. The aim is to keep the final, 1.0 version at a manageable size. ![]() We are looking into the issue by evaluating different video codec solutions and optimizing the application in all areas. The increasing size of the software application was raised by several users. We plan in the final, 1.0 release the following new systems, improvements, and features will be included:Ģ) More variants in sounds during the scenes.ģ) Environment improvements to reflect the actual, current nebula.Ĥ) Fluid system improvements (these are mostly related to the internal workflow, but the workflow improvements will result in a better end-product).Īpart from these, there will be new scenes such as the space whale scenes added (this is a Kickstarter pledge). We keep evaluating how to make Pandora better. ![]() This is still an evolving project and content is subject to change naturally. That means we need to verify some technological aspects of the matter and do some R & D before we answer the question. Those questions which are not addressed are still evaluated by the team. Instead of answering each question individually, you should find the answers to your questions under some of the categories. To make this Q & A more efficient and informative we categorized the questions. We are aware of each and every question, request, and suggestion. We have reviewed the questions on all platforms including, Steam, GOG, our blog site, Discord, etc. It feels good to be part of this community and thank you all so much for being here, both from day one and those of you still joining us throughout early access!Īlso, my apologies in advance for this long post, but we would like to address as many questions in the Q & A session as is feasible and practical. We know that over the past months our communication has been poor, so let me say that we here at the studio remain committed to our main goals:Ģ) Pushing the boundaries for adult gaming in the mainstream. That community is the glue that holds this project together and inspires the team to make Subverse the best game it can possibly be. It feels like a great community is forming around the game. so I am still posting here until some English speakers will be available to take this over from me. The better communicators are busy with the development, dealing with family problems, sorting out personal matters, etc. Here's the Q&A answers from Tibor, I paste it here for your convenience but I have to split it up as I am hitting the maximum post size limit. ![]()
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